iterated game were stored and subsequently used to classify trials, as described previously. All the subjects involved in this experiment were asked to play several games before the EEG recording session. In this way, we tried to reduce the confounding effects related to the novelty of the task, and make the subjects confident about the choices, the type of visual outputs and the possible emotions they could have experienced during a real experimental session. To obtain a good alternation of choices during the game, and to avoid any maintenance effects that could also affect the decision processes, all the subjects were strongly encouraged to avoid systematic behaviors throughout the whole game.