Graphics processing units (GPUs) remain as a major unexploited computational resource. We have made the development of GPU-specific code a low priority since their installed base is much smaller than that of multicore processors, and the speedup factor over well-written multithreaded code running on similar-cost, less specialized hardware is usually less than 10x [10,11]. However, we do plan to build out GPU support for the heaviest-duty computations after most of our other PLINK 2 development goals are achieved.