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Chunk #31 — Materials and Methods — Iterated Prisoner's Dilemma

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Defecting or not defecting: how to "read" human behavior during cooperative games by EEG measurements.
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Each couple of subjects plays repeatedly a Prisoner's Dilemma game. In the Prisoner's Dilemma game, a player can choose one of the two possible strategies: either to cooperate (C) with the other player or to defect (D). Consequently, the possible outcomes of the games are four: both players cooperate (CC), first player cooperates while the other defects (CD), first player defects while the second cooperates (DC), both players defect (DD). We adopted the following payoff matrix:(1)for the payoff Π received by the first player in the four outcomes. For the second player the transpose matrix is used. When the Prisoner's Dilemma is played iteratively the situation is more complicated, since a player remembers previous actions of the opponent and can change the strategy accordingly. Here, we classify three possible strategies for a player in each trial (as in Figure S6): i) cooperative strategy (Cop), when a player who is playing defection, starts to cooperate as soon as the other player defects, or when a player who is playing cooperation, continues to do so for all the possible actions of the