In the present study, a simultaneous recording of the brain activity of two individuals (hyper-scanning) involved in the iterated prisoner's dilemma game has been obtained in the neuroelectrical domain. Before this experiment, researchers have attempted to perform hemodynamic hyper-scanning during simple games, movie observation or economic transactions [17], [18]. Since EEG recordings provide high temporal resolution as compared to hemodynamic measurements, they can be used in real-time for the construction of the hyper-brain networks, the relative computation of graph measures, and the on-line prediction of the outcome for each trial of the game. In particular, all the parameters needed for source reconstruction, signal ROI estimation and PDC computing can be obtained before the actual EEG session. For instance, they could be obtained in a training session during which the players learn how to play the game, or during a rest condition where the two players are exposed to the same environment that they will experience later. In such a way, all the computations can be reduced basically to a sequence of matrices multiplication. We have verified that this processing chain