traits analyzed, BXD 1 (high for percent time in center of open field and percent entries in open arms, intermediate for percent time spent in open quadrant, low for percent time in light in light–dark box), BXD 11 (high for percent time in light in light–dark box and percent entries in open arms, low for percent time in center of open field and percent time spent in open quadrant), BXD 16 (high for percent time in light in light–dark box and percent time in center of open field, intermediate for percent entries in open arms, low for percent time spent in open quadrant), BXD 24 (high for percent time in light in light–dark box, percent time in center of open field and percent entries in open arms, intermediate for percent time spent in open quadrant), BXD 50 (high for percent time spent in open quadrant, percent time in light in light–dark box and percent entries in open arms, intermediate for percent time in center of open field) and BXD 99 (high for percent time spent in open quadrant, percent entries in open arms and percent time in center of open field, low for percent time in light in light–dark box)